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Showing posts with label Game Structure Idea's. Show all posts
Showing posts with label Game Structure Idea's. Show all posts

Tuesday, February 16, 2010

Coming Together

I was brainstorming about the structure of my game and everything started coming together, just need to get Artwork and learn the coding now.

For the basic setup there is a Map View, City View, and Town View
Map View-Is where u get to see your location to each other players and do your movements.
City View-Is a place to view your resource types to provide for your city.
Town View-Is where you can select your buildings and interact with them.
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Ideas for general Artwork
Most of the units and buildings are just models. At at different levels they could change their appearance.
The main screen to manage your cities, your overall troop count, rank and title, maybe an ad section also, overall life score during the game, Current Alliance group and position there.
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Ideas for the coding
Most of the coding is going to be math formula, like for example: to build this you need 100 credits, so ("-100"unit/building, "100"currentamount)build time set to end at"xx:xx"
This game is going to have to just a database to track everything also.
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Ideas on Quests for the game
Each member can take time in during quests to get different supplies, items, throughout the game.
Mini-Daily Quests will be added as there completed.
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Ideas on different Playing VS "Player" and "Computer"
Player Vs Computer
Each member will be able to attack computer controlled preset cities called Non-Player-Controlled "NPC" during the game.

Player VS Player
Each member can also attack another player of the game at anytime because the game is live and never offline. When you log off its more like just stepping away from the computer. So, this will keep the member base coming back to check for anything new and etc..

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Basic to Expect levels of each building
The game will have a mini level of 1 and a maximum of 20th level for buildings to advance. The game will be make it extremely hard to get past level 15 on buildings to make it challenging.

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Supplies for Players
At the beginning of the game each player will be given a set amount of supplies to start with. But must be careful to build the right buildings first otherwise be stuck with the basic production rate of 100 each/hour.

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Alliance limits and Uses
Each alliance will have a overall commander and sub-ranks with a max of 150 members per alliance.
When in a group(Alliance) each person will be able to talk withing the alliance chat-room sectioned off for the rest of the gamers.
Each member will be able to see if there members are being attacked or attacking, but only player vs player reports.

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I.P. logger
The game will log the current I.P. of each user to keep them from windowing multi-copies of the game to create extra accounts. I think of this as cheating or trying to get a better advantage to the player with only 1 account.


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The Goal of the game
Be become rank 1, and destroy your enemies.

alright thats just some more ideas that i had for the game. Keep watching for new ones :)

Wednesday, January 27, 2010

restless times

After again thinking and thinking of a good storyline for a Modern Style MMORPG game still no progress on it or a title but I did have other ideas, that I wanted it to be 2 parts, one is player vs computer and likewise player vs player and bring them both together, with different advantages and disadvantages. The common goal of the players would be find and destroy the players, and also have some type of ranking system next to a profile system to track players and to log different items like I.P. address to keep cheating down and the fairness of the game stable.

Alright thats just me brainstorming a little enjoy.

Please comment and tell me what you think about it